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Autumn Moulios
Autumn Moulios

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Feb 27, 2021

Blog Post #9 : Nosferatu (1922) Review

Nosferatu (1922) is a classic film, and was one of many that helped cement the story of Dracula in pop culture for good. Despite the limitations of the times, and the lack of dialogue, it manages to communicate the horror of Count Orlok in a way that is memorable almost…

2 min read

2 min read


Feb 21, 2021

Blog Post #8: Analyzing Podcasts

MLA Citation Woods, Josh. “Dracula(s)”. Audio blog post. The Monster Professor. Wordpress, Web. Accessed 18 Feb. 2021. Summary of podcast This podcast looks at different appearances of Dracula since the original novel was published. It focuses mainly on movies, but also provides some background on the inspirations for Bram Stoker’s…

3 min read

3 min read


Feb 13, 2021

Blog Post #7: Annotated Bibliography Entry

Brown, Mark. “What Makes Good AI? | Game Maker’s Toolkit.” YouTube, uploaded by Game Maker’s Toolkit, 31 May 2017, www.youtube.com/watch?v=9bbhJi0NBkk. Mark Brown cites a plethora of video games with examples of “good” Artificial Intelligence (AI), while also defining what about said AI makes them so enjoyable. He states that good…

1 min read

1 min read


Feb 11, 2021

Blog Post #6: Engaging with Research

Cite: Brown, Mark. “What Makes Good AI? | Game Maker’s Toolkit.” YouTube, uploaded by Game Maker’s Toolkit, 31 May 2017, www.youtube.com/watch?v=9bbhJi0NBkk. Define: This video gives a plethora of video games with examples of “good” AI, while also defining what about the AI makes them so enjoyable. …

2 min read

2 min read


Feb 5, 2021

Dracula and Game AI Abstract

One of the most important aspects of an artificial intelligence (AI) in a video game is clear communication with the player. Direct communication of an AI’s actions in games are done using auditory or visual cues, but another important aspect of this is predictability. According to Mark Brown of Game…

2 min read

2 min read


Feb 5, 2021

Video Game AI and Dracula

My research topic explores how Dracula uses a defined set of rules that the antagonists (vampires) follow, and how that type of design connects to today’s video game AI. I’m looking to see how this style of storytelling using rulesets allows the reader to make predictions and engage with the…

2 min read

2 min read


Feb 1, 2021

Expectations and Death

Autumn Moulios Prof. Thomas Writing 2 31 January 2021 One important aspect of life is studying history in order to prevent its repetition. Mistakes are bound to happen again if those making them are unaware of the root cause of the issue. This situation occurs in Bram Stoker’s Dracula because…

4 min read

4 min read


Jan 29, 2021

Blog Post #4: Death

Passage: (page 94–99) ‘It be all fool-talk, lock, stock, and barrel, that’s what it be and nowt else. These bans an’ wafts an’ boh-ghosts an’ bar-guests an’ bogles an’ all anent them is only fit to set bairns an’ dizzy women a’belderin’. They be nowt but air-blebs. They, an’ all…

7 min read

7 min read


Jan 24, 2021

Blog Post 3: Monster Rules

Dear Swayam, My name is Autumn, and I’m writing to discuss potential research topics regarding Dracula. So far there has been a lot going on in the story. There are many unanswered questions about Dracula that I am curious about currently, and the new element of Mina’s side of the…

1 min read

1 min read


Jan 21, 2021

Blog Post 2: The Epic of Dracula

One purpose of Dracula’s speech is to tell the history of Transylvania to a foreigner (Jonathan). Given the implications in the story, it’s difficult to tell if this is just a subtext or not. …

2 min read

2 min read

Autumn Moulios

Autumn Moulios

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